![]() ![]() The eyes on these illustrations are a little over-sized, even for manga, but the effect is immediate, this game feels more fun for including them. 2D manga-style illustrations represent the player party in more detail and replace the more WRPG looking character art with a less serious style. Character designs are neat and different members of the team have different builds to represent them on-screen. As such the game looks very pretty indeed. Visually this title uses high-end 2D sprites that could have been handled by the SNES but make better use of the extended colour palette that modern systems can draw upon. Sadly, Inotia 3 sets a benchmark for the series that’s yet to be surpassed, with a lacklustre sequel that chose to play things a little too safe and ended up recycling many of this title’s systems rather than build new ones. Its compatriots in the RPG market around it were looking at their first sequel while Inotia ploughed on ahead. ![]() The Chronicles of Inotia series must have been one of the fastest growing franchises on the iPhone back when mobile gaming was young, quickly evolving past the original into its third entry in a matter of just a few years and making massive leaps in competency each time. After an abysmal first instalment and a sequel that tried hard but failed to better the likes of ‘Zenonia’ on the early iStore, Com2uS returns with a third stab at the KRPG genre and proves that sometimes ‘third time lucky’ really is true.
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